The rules of war

War may be an ancient art, but for us it only goes back to the update that added it. Here now, are the rules of war, as summarized by Uncle Bob:

War begins with a preparation day. During this day each person included in the war has two responsibilities:

1 – Check your war base to insure all structures are added and your design is good

2 – Fill War Castles – War castles need to be filled, but unlike regular donations these should ONLY be filled with max level troops. If the troops you donate will not be the highest level available, you should not donate them. War is a collective effort, and none of the lower level bases are expected to donate to war castles. It actually hurts us if you do. Sometimes we don’t have the highest level troops available (seems to happen with valks) but this will be discussed in chat and fill requests will be made at that time.

After war begins, you click on the war button and choose a base to attack. Scout the base first to plan your attack.

Always attack twice for any war you are in. Most important!

Never attack without clan castle troops in war. Ever. The only exception is the rare time when you have no choice (unavailable later and no one has donated). Always ask for the troops you think will help your attack the best. Your request should read something like this: “Dragon for War” or “War Pekka” or “Level 6 goblins for war” etc.

Your teammates will fill these requests with top level troops. As with war castle troops do NOT donate to these requests unless you are giving a max level troop. If it seems like no one is responding, ask if a lower level is ok. For example “My pekkas are threes, will a level four be ok?” It’s important to communicate the actual level of your troops (pre clan level upgrade) to avoid confusion. If the requester is in a hurry, they may choose to take your troops rather than wait. Never donate lower level troops to war requests without asking and getting an ok.

If you are a town hall level 1-8, for your first attack you should try to attack the highest base you think you can three star. For Town Hall 9’s and 10’s it gets more difficult and sometimes two (or even one) is all that is possible. Usually by that point you have a good sense for how we war and this document is unnecessary anyway…

If you aren’t sure where to attack, ask for advice! If you aren’t sure how to attack, ask for advice! Never worry about trying and failing, the point is to have fun. If you really thought you could three star it and you got zero, laugh it off and prep for your next attack, Fun is priority one.

When you attack, be aware that war castles are virtually always full. If you don’t have a plan to kill their troops you will almost certainly lose. If you don’t know how to do that, just ask! The wars are about camaraderie and having fun. We love trying to help.

The position of lead cheerleader is filled by SmithMama. All others need not apply, but encouraging words are always welcome in war by everyone.

It is totally appropriate to conduct normal raids and request troops during wars, but many people specify “not for war”

If it is late in the war and we are up by a lot one of the elders may suggest we begin looting. This means you can attack higher for loot rather than maximum stars. If there are no bases where you can earn stars you may do that without waiting.

The most important thing is this is for fun. None of us REALLY cares if we lose, we just like to gripe about it. Don’t be afraid to go down in a blaze of glory trying something big. Just have fun and do your best.

To war Goons!

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One thought on “The rules of war

  1. Once again wise words from the wisdom and vast experience of failure of Uncle Bob.
    Kind of wondering where the sword of the Spirit reference and the whole armor of God went on this explanation.

    Like

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